Sep 29, 2005, 09:37 PM // 21:37
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#1
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Banned
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Running in away in pvp!!
U no wut pisses me off when people run ayway when they lose in pvp and u have to chase them for like an hour. Then tehy call u newbs and crap and say U STILL HAVENT KILLED ME HAHAHA. IT just reaky ticks me off. The other day i chased a guy for 30 min and he callin me newb the whole time.(Before i was suspeneded lol) Well whoever does that it ruins the game for others and u should think about that.
Cudos
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Sep 29, 2005, 09:40 PM // 21:40
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#3
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Lion's Arch Merchant
Join Date: Apr 2005
Location: http://sof-guild.com/
Guild: Servants of Fortuna
Profession: Mo/R
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Quote:
Originally Posted by TeamEllis
U no wut pisses me off when people run ayway when they lose in pvp and u have to chase them for like an hour. Then tehy call u newbs and crap and say U STILL HAVENT KILLED ME HAHAHA. IT just reaky ticks me off. The other day i chased a guy for 30 min and he callin me newb the whole time.(Before i was suspeneded lol) Well whoever does that it ruins the game for others and u should think about that.
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If you didn't kill them, they didn't lose. That said, I think after 10 minutes of arena play, _both_ teams should lose. One of them for not brining enough offense to kill the other team; the other for not bringing snares.
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Sep 29, 2005, 09:52 PM // 21:52
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#4
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on a GW break until C4
Join Date: Feb 2005
Location: In your shadow
Guild: Servants of Fortuna
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TeamEllis, you do know that you're making a fool of yourself with this AOL speech, right?
You don't look cool when you use "U" or when you make a spelling mistake on every couple of words.
English language for the win.
Seriously.
When I care to play a monk in the random arena, I always make sure I'm able to run for hours. Not (just) to annoy my opponents, but to teach them a lesson: no good snare = draw.
__________________
Last edited by FrogDevourer; Sep 29, 2005 at 09:56 PM // 21:56..
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Sep 29, 2005, 09:54 PM // 21:54
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#5
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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whats forcing you to keep sitting there if its been 30 minutes? i mean in CA just leave and restart, in TA agree on a meeting place. why bother going through those 30 minutes of misery. the next team can finish the job for you.
heck if you really feel up to it you can try talking to him in the hopes hes gonna stop to type.
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Sep 29, 2005, 09:57 PM // 21:57
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#6
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Banned
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Smart Your Very Smart. Mabey I will Try That Stuff and I dont Care If I am Making a Fool out Of my Self! ITs FUn!
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Sep 29, 2005, 10:09 PM // 22:09
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#7
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Ascalonian Squire
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Quote:
Originally Posted by IxChel
If you didn't kill them, they didn't lose. That said, I think after 10 minutes of arena play, _both_ teams should lose. One of them for not brining enough offense to kill the other team; the other for not bringing snares.
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Hi, I don't think that's a valid argument. Why should you be forced to lose for not bringing snares? It's not a requirement that you put a snare in every build you play. If you're going to single out snares as the reason why a team should be forced to lose because of a runner (griefer), then why not punish builds that don't include self-healing, resurrection, or whatever reason you can come up with?
I know people are probably going to say "Well, running is a valid tactic in PvP, so you don't deserve to win if you can't catch the last remaining enemy."
I think that argument is flawed. Running is a valid tactic up to a certain point, such as if a monk is kiting enemies during the heat of battle. Running, in that situation, is a strategy that can actually help defeat the enemy team. Another reason to run would be if there is a chance, however slight, that running and recovering your health and energy may result in a win. In both cases, running results in a nice, neat win or loss for each time.
However, when all of the enemy team is defeated except for one and there is no hope of victory for that remaining character, there should be no reason to run. That team has already lost. If the last enemy alive is running, it's because he/she is clearly outmatched and would have lost anyway.
Solutions? Well, for one thing, I guess you could implement a timer on every PvP match, and use some kind of sudden death overtime feature to determine the winner. I'm not sure what that might be, but I'm sure the rest of you clever people could probably figure something out that would be fair to both teams.
Another possible solution would be to somehow constrict the map area so that the remaining players are forced to fight once the match timer has expired.
Maybe another solution would be to have a stalemate declared at the end of the timer. Each team does not get faction for the victory, but does not lose (basically, you simply go on to the next match with your current team).
I'm sure there are many possible solutions that are fair to both sides, and don't boil down to something as inane as "bring a snare next time."
Just my 2 cents.
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Sep 29, 2005, 10:20 PM // 22:20
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#8
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Ascalonian Squire
Join Date: Sep 2005
Location: The fiery pits of anger and hate
Profession: Me/N
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I agree that its anoying to have to catch a runner. Then again listening to people thoughts on how you are a noob are too. The moral of the story is that alot of things involving contact with massive amounts of people can be anoying so you just have to learn how to deal with it. The rules of the 4v4 random arean is to kill the other team. So try and do that and don't complain with peoples attempts to survive or make it a hastle for the other team. Just be glad you won and aren't as anoying as the runner. Next thing you know people will complain about usinging whirling defence because it keeps you alive.
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Sep 29, 2005, 10:29 PM // 22:29
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#9
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Wilds Pathfinder
Join Date: Sep 2005
Location: Room V
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Never had a problem with a runner. Did this really deserve it's own thread?
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Sep 29, 2005, 10:50 PM // 22:50
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#10
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Banned
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It deserved its own thread to tell all those players who think theyre pro beacuse they can run away to stop it and let people have fun with the game.
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Sep 29, 2005, 11:00 PM // 23:00
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#11
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Ascalonian Squire
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Quote:
Originally Posted by big mr furious
The rules of the 4v4 random arean is to kill the other team. So try and do that and don't complain with peoples attempts to survive or make it a hastle for the other team. Just be glad you won and aren't as anoying as the runner. Next thing you know people will complain about usinging whirling defence because it keeps you alive.
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Several points:
1) Yes, the rules of arena are to kill the other team. However, by running without the intent of fighting and winning, you are not trying to kill the other team. You're just running.
2) Attempting to survive is fine. But surviving when it's the only thing you CAN do defeats the purpose of a player-vs-player match, if you ask me. Either you and your team fights and wins, or fights and loses.
3) Using whirling defence keeps you alive, yes, but I think the idea behind using that skill is that it keeps you alive while you are fighting to win. Running, and only running, at the end of the match that you have no chance of winning is an abuse of running skills if you ask me.
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Sep 29, 2005, 11:01 PM // 23:01
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#12
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Sig Fairy
Join Date: Feb 2005
Location: Once upon a time..
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Closed.
__________________
Ensign: It's the Questions and Answers, not Questions and Shit We Just Made Up.
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